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Resume

Abylene Lavarias

  • 1-619-534-2434
  • www.abylenelavarias.com
  • abylene.lavarias@gmail.com

Summary

3D artist that specializes in characters and can also model props and environmental assets. Adept to working in teams with other artists, and programmers. Sharp learning skills and able to adapt to new environments. Proficient in Maya, Zbrush and Photoshop.

Maya Unreal Engine 4 Unity
Zbrush Photoshop Substance Painter
Substance Designer PBR Materials UV Unwrapping
Texture Mapping High and Low Poly Modeling

Education

Bachelor of Science, Game Art and Design (2014 – 2017)

Art Institute of California – San Diego

Creative Experience

Sai – VR Horror Game Demo (Apr 2016 – Oct 2016)

Project Manager, Animator, Rigger

  • Managed the project from start to end
  • Wrote the story line, researched characters
  • 3D modeled a car for one scene using Maya & Quixel
  • Rigged and animated all the characters using Maya
  • Worked with a team of five people

Ogre Republic – Fantasy Console Game (Oct 2016 – Mar 2017)

3D Character Artist

  • Unwrapped environment assets
  • Modeled and rigged a character using Maya
  • Unwrapped and textured the character
  • Worked with a team of six people

Shuper Nova – Mobile Endless Runner (Oct 2016 – Oct 2016)

3D Artist, UI Designer

  • Modeled environment and characters using Maya
  • Designed the UI elements using Photoshop
  • Worked with a programmer

Top Scheepf – Mobile Cooking Simulation (Nov 2016 – Nov 2016)

2D Artist, UI Designer

  • Illustrated all assets in game using Photoshop
  • Designed the UI elements using Photoshop
  • Worked with a programmer

S Car Go – Mobile Snail Racing Simulation (Nov 2016 – Dec 2016)

2D Artist, UI Designer

  • Illustrated all assets in game using Photoshop
  • Designed the UI elements using Photoshop
  • Created 2D sprites for in game animations
  • Worked with a programmer

Work Experience

Panda Express Chinese Restaurant, San Diego, CA

Counter Clerk (Sep 2015 – Aug 2016)

Customer service, cashier, inventory